![]() ![]() Eitherway, this intro video is technically superior to the SonicCD intro in that is has more colors with the same amount of frames I believe and while SonicCD is using redbook audio and that is excellent for the time, it is still quite impressive to see the XGM driver being used in this demo with a musical rendition composed here for the intro music in sync like this. Way over my head, but I think he is trying to get it to nearly half in the end. Matteus is looking at other methods to see if further compression is possible by using less tiles to create the overall images etc. Takes up a full 4Mb of cart size, so pretty much a cart of this would only contain the intro sequence shown here. One of my friends had it hooked up to his good speaker system and it felt unreal at the time - like the future was happening When that came out I almost passed out from excitement. ![]() Kinda reminds me of how I was awed by the Sonic CD intro (although that also had the CD-audio). You've done it! You should now be able to play Sonic Mania on the Pi 4.Very cool! I wonder how much cartridge storage that took up. Restart emulationstation, select ports, scrape for Sonic Mania (for those sexy aesthetics) and run the game. Make the script executable by executing the following:cd /home/pi/RetroPie/roms/portssudo chmod +x SonicMania.sh MESA_GL_VERSION_OVERRIDE=3.3 MESA_GLSL_VERSION_OVERRIDE=330. evdev-keymap BTN_EAST=a,BTN_SOUTH=b,BTN_WEST=y,BTN_NORTH=start,BTN_TL2=select,BTN_Z=b,BTN_C=x,BTN_TL=rt,BTN_TR2=lt,BTN_MODE=tl,BTN_SOUTH=tr,BTN_START=lb,BTN_TR=rb \Ĭd /home/pi/Sonic-Mania-Decompilation/dependencies/RSDKv5/bin/Linux/SDL2 Sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ MESA_GL_VERSION_OVERRIDE=3.3 is required in order to set some environment variables to tell Mesa (OpenGL) that it needs to run in compatibility mode to simulate a desktop GL environment. Definitely interested to see if someone can get their controller working over SDL2 as there are a tonne of mappings there already for a lot of OEM controllers. I currently have it setup for my custom USB controller. Details can be found here on RetroPie in order to get your controller fully setup. You will have to replace the key mapping based on your current controller using evtest as well as the /dev/input/event2 line. I tried a controller over SDL2 but it didn't currently register. This will get the controller working over xboxdrv. home/pi/Sonic-Mania-Decompilation/dependencies/RSDKv5/bin/Linux/SDL2 folderĬreate a simple bash script in home/pi/RetroPie/roms/ports named " SonicMania.sh", and add the following lines to launch it directly from EmulationStation. Take your legit copy of Sonic Mania (all you need is the Data.rsdk file, located here on Windows)(if purchased from Steam) and copy it via CTRL + CC:\Program Files (x86)\Steam\steamapps\common\Sonic ManiaĬopy this file in (5) to the below directory: ![]() This is an issue with the SDL2 package not being up to date on RetroPie and not having this function built into the latest SDL libraries. It is imperative that you add the first 4 lines otherwise the compiler will not run and RSDK will not build on Raspbian.Įxport CFLAGS="-O3 -march=armv8-a+crc -mtune=cortex-a72 -DRSDK_USE_SDL2=1"Įdit the following file located here, commenting out line 114.c with SDL_OpenURL using "//".
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